Turtle Journey follows Shelby the turtle's adventure through the forests and, eventually, mountains to find his way to his ocean home.

My Game Play Goal was balancing patience and urgency. The full game will feature puzzle-solving to dictate which navigation options are available to you, but I'm using random chance such as Shelby's movement speed to dictate such decisions as a placeholder. Once the point-and-click aspect is working, the player will have to solve everything they can before Shelby reaches the next tree. Due to the nature of some of the randomness, it is possible to softlock currently, so the Pause button is very necessary.

This was a solo development project using free assets from the Unity store and commissioned character sprites. Most code is heavily modified versions of scripts created in class, and the only prefabs I was provided were the UI buttons made by Giniel Villacote.

Workload was split among managers for level presets, control for alternate pathing and ending screens, making the music (more of which will be added in later updates),  and attempting the draggable UI and clickable environment elements which will eventually be the center of the game.

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